- Name: Balor
- Size: Huge
- Type: fiend
- Subtype: demon
- Alignment: Balor
Balor 5e stats
- Armor class: 19
- Hit Points: 262
- Hit Dice: 21d12
- Hit Points Roll: 21d12+126
- Speed: Walk 40 ft. Fly 80 ft.
- Strength: 26
- Dexterity: 15
- Constitution: 22
- Intelligence: 20
- Wisdom: 16
- Charisma: 22
Traits
- Skills Saving Throw: STR +14, Saving Throw: CON +12, Saving Throw: WIS +9, Saving Throw: CHA +12
- Senses Passive Perception 13 Truesight 120 ft.
- Languages Abyssal, telepathy 120 ft.
- Challenge 19 (22000 XP)
Special Abilities
Death Throes: When the balor dies, it explodes, and each creature within 30 feet of it must make a DC 20 Dexterity saving throw, taking 70 (20d6) fire damage on a failed save, or half as much damage on a successful one. The explosion ignites flammable objects in that area that aren’t being worn or carried, and it destroys the balor’s weapons.
Fire Aura: At the start of each of the balor’s turns, each creature within 5 feet of it takes 10 (3d6) fire damage, and flammable objects in the aura that aren’t being worn or carried ignite. A creature that touches the balor or hits it with a melee attack while within 5 feet of it takes 10 (3d6) fire damage.
Magic Resistance: The balor has advantage on saving throws against spells and other magical effects.
Magic Weapons: The balor’s weapon attacks are magical.
Actions
Multiattack: The balor makes two attacks: one with its longsword and one with its whip.
Longsword: Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) slashing damage plus 13 (3d8) lightning damage. If the balor scores a critical hit, it rolls damage dice three times, instead of twice.
- Attack Bonus: 14
- Damage: Slashing, Lightning
- Damage Dice: 3d8+8, 3d8
Whip: Melee Weapon Attack: +14 to hit, reach 30 ft., one target. Hit: 15 (2d6 + 8) slashing damage plus 10 (3d6) fire damage, and the target must succeed on a DC 20 Strength saving throw or be pulled up to 25 feet toward the balor.
- Attack Bonus: 14
- Damage: Slashing, Fire
- Damage Dice: 2d6+8, 3d6
Teleport: The balor magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.
Before starting GameCows with his wife Kendra, he used to teach English Language Arts in the US. He combined his love of gaming with education to create fun game-based learning lessons until he eventually decided to run GameCows with Kendra full-time. He’s known for pouring over rulebooks in his spare time, being the rule master during game night, and as the perma DM in his DnD group. Bryan loves board games, writing, traveling, and above all his wife and partner in crime, Kendra.