Balor 5e

  • Name: Balor
  • Size: Huge
  • Type: fiend
  • Subtype: demon
  • Alignment: Balor

Balor 5e stats

  • Armor class: 19
  • Hit Points: 262
  • Hit Dice: 21d12
  • Hit Points Roll: 21d12+126
  • Speed: Walk 40 ft. Fly 80 ft.
  • Strength: 26
  • Dexterity: 15
  • Constitution: 22
  • Intelligence: 20
  • Wisdom: 16
  • Charisma: 22


  • Skills Saving Throw: STR +14, Saving Throw: CON +12, Saving Throw: WIS +9, Saving Throw: CHA +12
  • Senses Passive Perception 13 Truesight 120 ft.
  • Languages Abyssal, telepathy 120 ft.
  • Challenge 19 (22000 XP)

Special Abilities

Death Throes: When the balor dies, it explodes, and each creature within 30 feet of it must make a DC 20 Dexterity saving throw, taking 70 (20d6) fire damage on a failed save, or half as much damage on a successful one. The explosion ignites flammable objects in that area that aren’t being worn or carried, and it destroys the balor’s weapons.

Fire Aura: At the start of each of the balor’s turns, each creature within 5 feet of it takes 10 (3d6) fire damage, and flammable objects in the aura that aren’t being worn or carried ignite. A creature that touches the balor or hits it with a melee attack while within 5 feet of it takes 10 (3d6) fire damage.

Magic Resistance: The balor has advantage on saving throws against spells and other magical effects.

Magic Weapons: The balor’s weapon attacks are magical.


Multiattack: The balor makes two attacks: one with its longsword and one with its whip.

Longsword: Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) slashing damage plus 13 (3d8) lightning damage. If the balor scores a critical hit, it rolls damage dice three times, instead of twice.

  • Attack Bonus: 14
  • Damage: Slashing, Lightning
  • Damage Dice: 3d8+8, 3d8

Whip: Melee Weapon Attack: +14 to hit, reach 30 ft., one target. Hit: 15 (2d6 + 8) slashing damage plus 10 (3d6) fire damage, and the target must succeed on a DC 20 Strength saving throw or be pulled up to 25 feet toward the balor.

  • Attack Bonus: 14
  • Damage: Slashing, Fire
  • Damage Dice: 2d6+8, 3d6

Teleport: The balor magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

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