Balor 5e
- Name: Balor
- Size: Huge
- Type: fiend
- Subtype: demon
- Alignment: Balor
Balor 5e stats
- Armor class: 19
- Hit Points: 262
- Hit Dice: 21d12
- Hit Points Roll: 21d12+126
- Speed: Walk 40 ft. Fly 80 ft.
- Strength: 26
- Dexterity: 15
- Constitution: 22
- Intelligence: 20
- Wisdom: 16
- Charisma: 22
Traits
- Skills Saving Throw: STR +14, Saving Throw: CON +12, Saving Throw: WIS +9, Saving Throw: CHA +12
- Senses Passive Perception 13 Truesight 120 ft.
- Languages Abyssal, telepathy 120 ft.
- Challenge 19 (22000 XP)
Special Abilities
Death Throes: When the balor dies, it explodes, and each creature within 30 feet of it must make a DC 20 Dexterity saving throw, taking 70 (20d6) fire damage on a failed save, or half as much damage on a successful one. The explosion ignites flammable objects in that area that aren’t being worn or carried, and it destroys the balor’s weapons.
Fire Aura: At the start of each of the balor’s turns, each creature within 5 feet of it takes 10 (3d6) fire damage, and flammable objects in the aura that aren’t being worn or carried ignite. A creature that touches the balor or hits it with a melee attack while within 5 feet of it takes 10 (3d6) fire damage.
Magic Resistance: The balor has advantage on saving throws against spells and other magical effects.
Magic Weapons: The balor’s weapon attacks are magical.
Actions
Multiattack: The balor makes two attacks: one with its longsword and one with its whip.
Longsword: Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) slashing damage plus 13 (3d8) lightning damage. If the balor scores a critical hit, it rolls damage dice three times, instead of twice.
- Attack Bonus: 14
- Damage: Slashing, Lightning
- Damage Dice: 3d8+8, 3d8
Whip: Melee Weapon Attack: +14 to hit, reach 30 ft., one target. Hit: 15 (2d6 + 8) slashing damage plus 10 (3d6) fire damage, and the target must succeed on a DC 20 Strength saving throw or be pulled up to 25 feet toward the balor.
- Attack Bonus: 14
- Damage: Slashing, Fire
- Damage Dice: 2d6+8, 3d6
Teleport: The balor magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.