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Bag of Tricks 5e

Bag of Tricks 5e

Are you the type of player who loves to reach into a bag and pull out a weird solution when faced with a problem? Do you enjoy deploying solutions that are just as likely to cause more problems as solving the current conundrum? Then D&D’s Bag of Tricks is right for you!

Bag of Tricks

The Bag of Tricks comes from the Player’s Handbook and is a summoning item. As an action, you can reach into the bag, grab a furry object, and chuck it up to 20 feet away from you. This fuzzball transforms into an animal you determine by rolling 1d8 and using the creature you roll. 

The animal sticks around until the next dawn, or if it is reduced to 0 hit points. Luckily, the creature is friendly to you and your allies. You can command it with your bonus action. There are three variations on the Bag of Tricks: Gray, Rust, and Tan. They work the same way; the only difference is which animals you can pull out. 

Here is a list of Bag of Tricks, an Uncommon Magic Item in 5e DnD.

Gray Bag of Tricks

d8Creature
1Weasel
2Giant rat
3Badger
4Boar
5Panther
6Giant Badger
7Dire Wolf
8Giant Elk

Rust Bag of Tricks

d8Creature
1Rat
2Owl
3Mastiff
4Goat
5Giant Goat
6Giant Boar
7Lion
8Brown Bear

Tan Bag of Tricks

d8Creature
1Jackal
2Ape
3Baboon
4Axe Beak
5Black Bear
6Giant Weasel
7Giant Hyena
8Tiger