Are you the type of player who loves to reach into a bag and pull out a weird solution when faced with a problem? Do you enjoy deploying solutions that are just as likely to cause more problems as solving the current conundrum? Then D&D’s Bag of Tricks is right for you!
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Bag of Tricks
The Bag of Tricks comes from the Player’s Handbook and is a summoning item. As an action, you can reach into the bag, grab a furry object, and chuck it up to 20 feet away from you. This fuzzball transforms into an animal you determine by rolling 1d8 and using the creature you roll.
The animal sticks around until the next dawn, or if it is reduced to 0 hit points. Luckily, the creature is friendly to you and your allies. You can command it with your bonus action. There are three variations on the Bag of Tricks: Gray, Rust, and Tan. They work the same way; the only difference is which animals you can pull out.
Here is a list of Bag of Tricks, an Uncommon Magic Item in 5e DnD.
Gray Bag of Tricks
d8 | Creature |
---|---|
1 | Weasel |
2 | Giant rat |
3 | Badger |
4 | Boar |
5 | Panther |
6 | Giant Badger |
7 | Dire Wolf |
8 | Giant Elk |
Rust Bag of Tricks
d8 | Creature |
---|---|
1 | Rat |
2 | Owl |
3 | Mastiff |
4 | Goat |
5 | Giant Goat |
6 | Giant Boar |
7 | Lion |
8 | Brown Bear |
Tan Bag of Tricks
d8 | Creature |
---|---|
1 | Jackal |
2 | Ape |
3 | Baboon |
4 | Axe Beak |
5 | Black Bear |
6 | Giant Weasel |
7 | Giant Hyena |
8 | Tiger |
Alexa spends the majority of her days explaining the ins and outs of DnD to her two cats, much to their dismay.