- Name: Assassin
- Size: Medium
- Type: humanoid
- Subtype: any race
- Alignment: Assassin
Assassin 5e stats
- Armor class: 15
- Hit Points: 78
- Hit Dice: 12d8
- Hit Points Roll: 12d8+24
- Speed: Walk 30 ft.
- Strength: 11
- Dexterity: 16
- Constitution: 14
- Intelligence: 13
- Wisdom: 11
- Charisma: 10
Traits
- Skills Saving Throw: DEX +6, Saving Throw: INT +4, Acrobatics +6, Deception +3, Perception +3, Stealth +9
- Senses Passive Perception 13
- Languages Thieves’ cant plus any two languages
- Challenge 8 (3900 XP)
Special Abilities
Assassinate: During its first turn, the assassin has advantage on attack rolls against any creature that hasn’t taken a turn. Any hit the assassin scores against a surprised creature is a critical hit.
Evasion: If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Sneak Attack (1/Turn): The assassin deals an extra 13 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 ft. of an ally of the assassin that isn’t incapacitated and the assassin doesn’t have disadvantage on the attack roll.
Actions
Multiattack: The assassin makes two shortsword attacks.
Shortsword: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.
- Attack Bonus: 6
- Damage: Piercing, Poison
- Damage Dice: 1d6+3, 7d6
Light Crossbow: Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.
- Attack Bonus: 6
- Damage: Piercing, Poison
- Damage Dice: 1d8+3, 7d6
Before starting GameCows with his wife Kendra, he used to teach English Language Arts in the US. He combined his love of gaming with education to create fun game-based learning lessons until he eventually decided to run GameCows with Kendra full-time. He’s known for pouring over rulebooks in his spare time, being the rule master during game night, and as the perma DM in his DnD group. Bryan loves board games, writing, traveling, and above all his wife and partner in crime, Kendra.