Skip to Content

Ancient White Dragon 5e

Ancient White Dragon 5e
  • Name: Ancient White Dragon
  • Size: Gargantuan
  • Type: dragon
  • Alignment: Ancient White Dragon

Ancient White Dragon 5e stats

  • Armor class: 20
  • Hit Points: 333
  • Hit Dice: 18d20
  • Hit Points Roll: 18d20+144
  • Speed: Walk 40 ft. Burrow 40 ft. Fly 80 ft. Swim 40 ft.
  • Strength: 26
  • Dexterity: 10
  • Constitution: 26
  • Intelligence: 10
  • Wisdom: 13
  • Charisma: 14


  • Skills Saving Throw: DEX +6, Saving Throw: CON +14, Saving Throw: WIS +7, Saving Throw: CHA +8, Perception +13, Stealth +6
  • Senses Passive Perception 23 Blindsight 60 ft. Darkvision 120 ft.
  • Languages Common, Draconic
  • Challenge 20 (25000 XP)

Special Abilities

Ice Walk: The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn’t cost it extra moment.

Legendary Resistance: If the dragon fails a saving throw, it can choose to succeed instead.


Multiattack: The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite: Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 9 (2d8) cold damage.

  • Attack Bonus: 14
  • Damage: Piercing, Cold
  • Damage Dice: 2d10+8, 2d8

Claw: Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 15 (2d6 + 8) slashing damage.

  • Attack Bonus: 14
  • Damage: Slashing
  • Damage Dice: 2d6+8

Tail: Melee Weapon Attack: +14 to hit, reach 20 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.

  • Attack Bonus: 14
  • Damage: Bludgeoning
  • Damage Dice: 2d8+8

Frightful Presence: Each creature of the dragon’s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours .

Cold Breath: The dragon exhales an icy blast in a 90-foot cone. Each creature in that area must make a DC 22 Constitution saving throw, taking 72 (l6d8) cold damage on a failed save, or half as much damage on a successful one.

  • Damage: Cold
  • Damage Dice: 16d8

Legendary Actions

Detect: The dragon makes a Wisdom (Perception) check.

Tail Attack: The dragon makes a tail attack.

Wing Attack (Costs 2 Actions): The dragon beats its wings. Each creature within 15 ft. of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

  • Damage: Bludgeoning
  • Damage: 2d6+8