Ancient Red Dragon 5e
- Name: Ancient Red Dragon
- Size: Gargantuan
- Type: dragon
- Alignment: Ancient Red Dragon
Ancient Red Dragon 5e stats
- Armor class: 22
- Hit Points: 546
- Hit Dice: 28d20
- Hit Points Roll: 28d20+252
- Speed: Walk 40 ft. Climb 40 ft. Fly 80 ft.
- Strength: 30
- Dexterity: 10
- Constitution: 29
- Intelligence: 18
- Wisdom: 15
- Charisma: 23
Traits
- Skills Saving Throw: DEX +7, Saving Throw: CON +16, Saving Throw: WIS +9, Saving Throw: CHA +13, Perception +16, Stealth +7
- Senses Passive Perception 26 Blindsight 60 ft. Darkvision 120 ft.
- Languages Common, Draconic
- Challenge 24 (62000 XP)
Special Abilities
Legendary Resistance: If the dragon fails a saving throw, it can choose to succeed instead.
Actions
Multiattack: The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite: Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10) piercing damage plus 14 (4d6) fire damage.
- Attack Bonus: 17
- Damage: Bludgeoning, Fire
- Damage Dice: 2d10+10, 4d6
Claw: Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 17 (2d6 + 10) slashing damage.
- Attack Bonus: 17
- Damage: Slashing
- Damage Dice: 2d6+10
Tail: Melee Weapon Attack: +17 to hit, reach 20 ft., one target. Hit: 19 (2d8 + 10) bludgeoning damage.
- Attack Bonus: 17
- Damage: Bludgeoning
- Damage Dice: 2d8+10
Frightful Presence: Each creature of the dragon’s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours.
Fire Breath: The dragon exhales fire in a 90-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 91 (26d6) fire damage on a failed save, or half as much damage on a successful one.
- Damage: Fire
- Damage Dice: 26d6
Legendary Actions
Detect: The dragon makes a Wisdom (Perception) check.
Tail Attack: The dragon makes a tail attack.
Wing Attack (Costs 2 Actions): The dragon beats its wings. Each creature within 15 ft. of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
- Damage: Bludgeoning
- Damage: 2d6+10