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Ancient Red Dragon 5e

Ancient Red Dragon 5e
  • Name: Ancient Red Dragon
  • Size: Gargantuan
  • Type: dragon
  • Alignment: Ancient Red Dragon

Ancient Red Dragon 5e stats

  • Armor class: 22
  • Hit Points: 546
  • Hit Dice: 28d20
  • Hit Points Roll: 28d20+252
  • Speed: Walk 40 ft. Climb 40 ft. Fly 80 ft.
  • Strength: 30
  • Dexterity: 10
  • Constitution: 29
  • Intelligence: 18
  • Wisdom: 15
  • Charisma: 23


  • Skills Saving Throw: DEX +7, Saving Throw: CON +16, Saving Throw: WIS +9, Saving Throw: CHA +13, Perception +16, Stealth +7
  • Senses Passive Perception 26 Blindsight 60 ft. Darkvision 120 ft.
  • Languages Common, Draconic
  • Challenge 24 (62000 XP)

Special Abilities

Legendary Resistance: If the dragon fails a saving throw, it can choose to succeed instead.


Multiattack: The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite: Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10) piercing damage plus 14 (4d6) fire damage.

  • Attack Bonus: 17
  • Damage: Bludgeoning, Fire
  • Damage Dice: 2d10+10, 4d6

Claw: Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 17 (2d6 + 10) slashing damage.

  • Attack Bonus: 17
  • Damage: Slashing
  • Damage Dice: 2d6+10

Tail: Melee Weapon Attack: +17 to hit, reach 20 ft., one target. Hit: 19 (2d8 + 10) bludgeoning damage.

  • Attack Bonus: 17
  • Damage: Bludgeoning
  • Damage Dice: 2d8+10

Frightful Presence: Each creature of the dragon’s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours.

Fire Breath: The dragon exhales fire in a 90-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 91 (26d6) fire damage on a failed save, or half as much damage on a successful one.

  • Damage: Fire
  • Damage Dice: 26d6

Legendary Actions

Detect: The dragon makes a Wisdom (Perception) check.

Tail Attack: The dragon makes a tail attack.

Wing Attack (Costs 2 Actions): The dragon beats its wings. Each creature within 15 ft. of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

  • Damage: Bludgeoning
  • Damage: 2d6+10