- Name: Ancient Red Dragon
- Size: Gargantuan
- Type: dragon
- Alignment: Ancient Red Dragon
Ancient Red Dragon 5e stats
- Armor class: 22
- Hit Points: 546
- Hit Dice: 28d20
- Hit Points Roll: 28d20+252
- Speed: Walk 40 ft. Climb 40 ft. Fly 80 ft.
- Strength: 30
- Dexterity: 10
- Constitution: 29
- Intelligence: 18
- Wisdom: 15
- Charisma: 23
Traits
- Skills Saving Throw: DEX +7, Saving Throw: CON +16, Saving Throw: WIS +9, Saving Throw: CHA +13, Perception +16, Stealth +7
- Senses Passive Perception 26 Blindsight 60 ft. Darkvision 120 ft.
- Languages Common, Draconic
- Challenge 24 (62000 XP)
Special Abilities
Legendary Resistance: If the dragon fails a saving throw, it can choose to succeed instead.
Actions
Multiattack: The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite: Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10) piercing damage plus 14 (4d6) fire damage.
- Attack Bonus: 17
- Damage: Bludgeoning, Fire
- Damage Dice: 2d10+10, 4d6
Claw: Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 17 (2d6 + 10) slashing damage.
- Attack Bonus: 17
- Damage: Slashing
- Damage Dice: 2d6+10
Tail: Melee Weapon Attack: +17 to hit, reach 20 ft., one target. Hit: 19 (2d8 + 10) bludgeoning damage.
- Attack Bonus: 17
- Damage: Bludgeoning
- Damage Dice: 2d8+10
Frightful Presence: Each creature of the dragon’s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours.
Fire Breath: The dragon exhales fire in a 90-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 91 (26d6) fire damage on a failed save, or half as much damage on a successful one.
- Damage: Fire
- Damage Dice: 26d6
Legendary Actions
Detect: The dragon makes a Wisdom (Perception) check.
Tail Attack: The dragon makes a tail attack.
Wing Attack (Costs 2 Actions): The dragon beats its wings. Each creature within 15 ft. of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
- Damage: Bludgeoning
- Damage: 2d6+10
Before starting GameCows with his wife Kendra, he used to teach English Language Arts in the US. He combined his love of gaming with education to create fun game-based learning lessons until he eventually decided to run GameCows with Kendra full-time. He’s known for pouring over rulebooks in his spare time, being the rule master during game night, and as the perma DM in his DnD group. Bryan loves board games, writing, traveling, and above all his wife and partner in crime, Kendra.