Ancient Green Dragon 5e

  • Name: Ancient Green Dragon
  • Size: Gargantuan
  • Type: dragon
  • Alignment: Ancient Green Dragon

Ancient Green Dragon 5e stats

  • Armor class: 21
  • Hit Points: 385
  • Hit Dice: 22d20
  • Hit Points Roll: 22d20+154
  • Speed: Walk 40 ft. Fly 80 ft. Swim 40 ft.
  • Strength: 27
  • Dexterity: 12
  • Constitution: 25
  • Intelligence: 20
  • Wisdom: 17
  • Charisma: 19

Traits

  • Skills Saving Throw: DEX +8, Saving Throw: CON +14, Saving Throw: WIS +10, Saving Throw: CHA +11, Deception +11, Insight +10, Perception +17, Persuasion +11, Stealth +8
  • Senses Passive Perception 27 Blindsight 60 ft. Darkvision 120 ft.
  • Languages Common, Draconic
  • Challenge 22 (41000 XP)

Special Abilities

Amphibious: The dragon can breathe air and water.

Legendary Resistance: If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack: The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite: Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 10 (3d6) poison damage.

  • Attack Bonus: 15
  • Damage: Piercing, Poison
  • Damage Dice: 2d10+8, 3d6

Claw: Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 22 (4d6 + 8) slashing damage.

  • Attack Bonus: 15
  • Damage: Slashing
  • Damage Dice: 4d6+8

Tail: Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.

  • Attack Bonus: 15
  • Damage: Bludgeoning
  • Damage Dice: 2d8+8

Frightful Presence: Each creature of the dragon’s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours.

Poison Breath: The dragon exhales poisonous gas in a 90-foot cone. Each creature in that area must make a DC 22 Constitution saving throw, taking 77 (22d6) poison damage on a failed save, or half as much damage on a successful one.

  • Damage: Poison
  • Damage Dice: 22d6

Legendary Actions

Detect: The dragon makes a Wisdom (Perception) check.

Tail Attack: The dragon makes a tail attack.

Wing Attack (Costs 2 Actions): The dragon beats its wings. Each creature within 15 ft. of the dragon must succeed on a DC 23 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

  • Damage: Bludgeoning
  • Damage: 2d6+8
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