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Ancient Blue Dragon 5e

Ancient Blue Dragon 5e
  • Name: Ancient Blue Dragon
  • Size: Gargantuan
  • Type: dragon
  • Alignment: Ancient Blue Dragon

Ancient Blue Dragon 5e stats

  • Armor class: 22
  • Hit Points: 481
  • Hit Dice: 26d20
  • Hit Points Roll: 26d20+208
  • Speed: Walk 40 ft. Burrow 40 ft. Fly 80 ft.
  • Strength: 29
  • Dexterity: 10
  • Constitution: 27
  • Intelligence: 18
  • Wisdom: 17
  • Charisma: 21


  • Skills Saving Throw: DEX +7, Saving Throw: CON +15, Saving Throw: WIS +10, Saving Throw: CHA +12, Perception +17, Stealth +7
  • Senses Passive Perception 27 Blindsight 60 ft. Darkvision 120 ft.
  • Languages Common, Draconic
  • Challenge 23 (50000 XP)

Special Abilities

Legendary Resistance: If the dragon fails a saving throw, it can choose to succeed instead.


Multiattack: The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite: Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 20 (2d10 + 9) piercing damage plus 11 (2d10) lightning damage.

  • Attack Bonus: 16
  • Damage: Piercing, Lightning
  • Damage Dice: 2d10+9, 2d10

Claw: Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 16 (2d6 + 9) slashing damage.

  • Attack Bonus: 16
  • Damage: Slashing
  • Damage Dice: 2d6+9

Tail: Melee Weapon Attack: +16 to hit, reach 20 ft., one target. Hit: 18 (2d8 + 9) bludgeoning damage.

  • Attack Bonus: 16
  • Damage: Bludgeoning
  • Damage Dice: 2d8+9

Frightful Presence: Each creature of the dragon’s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours.

Lightning Breath: The dragon exhales lightning in a 120-foot line that is 10 feet wide. Each creature in that line must make a DC 23 Dexterity saving throw, taking 88 (16d10) lightning damage on a failed save, or half as much damage on a successful one.

  • Damage: Lightning
  • Damage Dice: 16d10

Legendary Actions

Detect: The dragon makes a Wisdom (Perception) check.

Tail Attack: The dragon makes a tail attack.

Wing Attack (Costs 2 Actions): The dragon beats its wings. Each creature within 15 ft. of the dragon must succeed on a DC 24 Dexterity saving throw or take 16 (2d6 + 9) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

  • Damage: Bludgeoning
  • Damage: 2d6+9