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Ancient Black Dragon 5e

Ancient Black Dragon 5e
  • Name: Ancient Black Dragon
  • Size: Gargantuan
  • Type: dragon
  • Alignment: Ancient Black Dragon

Ancient Black Dragon 5e stats

  • Armor class: 22
  • Hit Points: 367
  • Hit Dice: 21d20
  • Hit Points Roll: 21d20+147
  • Speed: Walk 40 ft. Fly 80 ft. Swim 40 ft.
  • Strength: 27
  • Dexterity: 14
  • Constitution: 25
  • Intelligence: 16
  • Wisdom: 15
  • Charisma: 19


  • Skills Saving Throw: DEX +9, Saving Throw: CON +14, Saving Throw: WIS +9, Saving Throw: CHA +11, Perception +16, Stealth +9
  • Senses Passive Perception 26 Blindsight 60 ft. Darkvision 120 ft.
  • Languages Common, Draconic
  • Challenge 21 (33000 XP)

Special Abilities

Amphibious: The dragon can breathe air and water.

Legendary Resistance: If the dragon fails a saving throw, it can choose to succeed instead.


Multiattack: The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite: Melee Weapon Attack:+ 15 to hit, reach 15 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 9 (2d8) acid damage.

  • Attack Bonus: 15
  • Damage: Piercing, Acid
  • Damage Dice: 2d10+8, 2d8

Claw: Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 15 (2d6 + 8) slashing damage.

  • Attack Bonus: 15
  • Damage: Slashing
  • Damage Dice: 2d6+8

Tail: Melee Weapon Attack: +15 to hit, reach 20 ft ., one target. Hit: 17 (2d8 + 8) bludgeoning damage.

  • Attack Bonus: 15
  • Damage: Bludgeoning
  • Damage Dice: 2d8+8

Frightful Presence: Each creature of the dragon’s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours.

Acid Breath: The dragon exhales acid in a 90-foot line that is 10 feet wide. Each creature in that line must make a DC 22 Dexterity saving throw, taking 67 (15d8) acid damage on a failed save, or half as much damage on a successful one.

  • Damage: Acid
  • Damage Dice: 15d8

Legendary Actions

Detect: The dragon makes a Wisdom (Perception) check.

Tail Attack: The dragon makes a tail attack.

Wing Attack (Costs 2 Actions): The dragon beats its wings. Each creature within 15 ft. of the dragon must succeed on a DC 23 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

  • Damage: Bludgeoning
  • Damage: 2d6+8