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Air Elemental 5e

Air Elemental 5e
  • Name: Air Elemental
  • Size: Large
  • Type: elemental
  • Alignment: Air Elemental

Air Elemental 5e stats

  • Armor class: 15
  • Hit Points: 90
  • Hit Dice: 12d10
  • Hit Points Roll: 12d10+24
  • Speed: Fly 90 ft.
  • Strength: 14
  • Dexterity: 20
  • Constitution: 14
  • Intelligence: 6
  • Wisdom: 10
  • Charisma: 6

Traits

  • Senses Passive Perception 10 Darkvision 60 ft.
  • Languages Auran
  • Challenge 5 (1800 XP)

Special Abilities

Air Form: The elemental can enter a hostile creature’s space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.

Actions

Multiattack: The elemental makes two slam attacks.

Slam: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.

  • Attack Bonus: 8
  • Damage: Bludgeoning
  • Damage Dice: 2d8+5

Whirlwind: Each creature in the elemental’s space must make a DC 13 Strength saving throw. On a failure, a target takes 15 (3d8 + 2) bludgeoning damage and is flung up 20 feet away from the elemental in a random direction and knocked prone. If a thrown target strikes an object, such as a wall or floor, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 13 Dexterity saving throw or take the same damage and be knocked prone.
If the saving throw is successful, the target takes half the bludgeoning damage and isn’t flung away or knocked prone.