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Adult Red Dragon 5e

Adult Red Dragon 5e
  • Name: Adult Red Dragon
  • Size: Huge
  • Type: dragon
  • Alignment: Adult Red Dragon

Adult Red Dragon 5e stats

  • Armor class: 19
  • Hit Points: 256
  • Hit Dice: 19d12
  • Hit Points Roll: 19d12+133
  • Speed: Walk 40 ft. Climb 40 ft. Fly 80 ft.
  • Strength: 27
  • Dexterity: 10
  • Constitution: 25
  • Intelligence: 16
  • Wisdom: 13
  • Charisma: 21


  • Skills Saving Throw: DEX +6, Saving Throw: CON +13, Saving Throw: WIS +7, Saving Throw: CHA +11, Perception +13, Stealth +6
  • Senses Passive Perception 23 Blindsight 60 ft. Darkvision 120 ft.
  • Languages Common, Draconic
  • Challenge 17 (18000 XP)

Special Abilities

Legendary Resistance: If the dragon fails a saving throw, it can choose to succeed instead.


Multiattack: The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite: Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 7 (2d6) fire damage.

  • Attack Bonus: 14
  • Damage: Piercing, Fire
  • Damage Dice: 2d10+8, 2d6

Claw: Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) slashing damage.

  • Attack Bonus: 14
  • Damage: Slashing
  • Damage Dice: 2d6+8

Tail: Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.

  • Attack Bonus: 14
  • Damage: Bludgeoning
  • Damage Dice: 2d8+8

Frightful Presence: Each creature of the dragon’s choice that is within 120 ft. of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours.

Fire Breath: The dragon exhales fire in a 60-foot cone. Each creature in that area must make a DC 21 Dexterity saving throw, taking 63 (18d6) fire damage on a failed save, or half as much damage on a successful one.

  • Damage: Fire
  • Damage Dice: 18d6

Legendary Actions

Detect: The dragon makes a Wisdom (Perception) check.

Tail Attack: The dragon makes a tail attack.

Wing Attack (Costs 2 Actions): The dragon beats its wings. Each creature within 10 ft. of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

  • Damage: Bludgeoning
  • Damage: 2d6+8