Adult Gold Dragon 5e
- Name: Adult Gold Dragon
- Size: Huge
- Type: dragon
- Alignment: Adult Gold Dragon
Adult Gold Dragon 5e stats
- Armor class: 19
- Hit Points: 256
- Hit Dice: 19d12
- Hit Points Roll: 19d12+133
- Speed: Walk 40 ft. Fly 80 ft. Swim 40 ft.
- Strength: 27
- Dexterity: 14
- Constitution: 25
- Intelligence: 16
- Wisdom: 15
- Charisma: 24
Traits
- Skills Saving Throw: DEX +8, Saving Throw: CON +13, Saving Throw: WIS +8, Saving Throw: CHA +13, Insight +8, Perception +14, Persuasion +13, Stealth +8
- Senses Passive Perception 24 Blindsight 60 ft. Darkvision 120 ft.
- Languages Common, Draconic
- Challenge 17 (18000 XP)
Special Abilities
Amphibious: The dragon can breathe air and water.
Legendary Resistance: If the dragon fails a saving throw, it can choose to succeed instead.
Actions
Multiattack: The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite: Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 19 (2d10 + 8) piercing damage.
- Attack Bonus: 14
- Damage: Piercing
- Damage Dice: 2d10+8
Claw: Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) slashing damage.
- Attack Bonus: 14
- Damage: Slashing
- Damage Dice: 2d6+8
Tail: Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.
- Attack Bonus: 14
- Damage: Bludgeoning
- Damage Dice: 2d8+8
Frightful Presence: Each creature of the dragon’s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours.
Breath Weapons: The dragon uses one of the following breath weapons.
Fire Breath. The dragon exhales fire in a 60-foot cone. Each creature in that area must make a DC 21 Dexterity saving throw, taking 66 (12d10) fire damage on a failed save, or half as much damage on a successful one.
Weakening Breath. The dragon exhales gas in a 60-foot cone. Each creature in that area must succeed on a DC 21 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Legendary Actions
Detect: The dragon makes a Wisdom (Perception) check.
Tail Attack: The dragon makes a tail attack.
Wing Attack (Costs 2 Actions): The dragon beats its wings. Each creature within 10 ft. of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
- Damage: Bludgeoning
- Damage: 2d6+8