Adult Brass Dragon 5e

  • Name: Adult Brass Dragon
  • Size: Huge
  • Type: dragon
  • Alignment: Adult Brass Dragon

Adult Brass Dragon 5e stats

  • Armor class: 18
  • Hit Points: 172
  • Hit Dice: 15d12
  • Hit Points Roll: 15d12+75
  • Speed: Walk 40 ft. Burrow 40 ft. Fly 80 ft.
  • Strength: 23
  • Dexterity: 10
  • Constitution: 21
  • Intelligence: 14
  • Wisdom: 13
  • Charisma: 17


  • Skills Saving Throw: DEX +5, Saving Throw: CON +10, Saving Throw: WIS +6, Saving Throw: CHA +8, History +7, Perception +11, Persuasion +8, Stealth +5
  • Senses Passive Perception 21 Blindsight 60 ft. Darkvision 120 ft.
  • Languages Common, Draconic
  • Challenge 13 (10000 XP)

Special Abilities

Legendary Resistance: If the dragon fails a saving throw, it can choose to succeed instead.


Multiattack: The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite: Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage.

  • Attack Bonus: 11
  • Damage: Piercing
  • Damage Dice: 2d10+6

Claw: Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

  • Attack Bonus: 11
  • Damage: Slashing
  • Damage Dice: 2d6+6

Tail: Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.

  • Attack Bonus: 11
  • Damage: Bludgeoning
  • Damage Dice: 2d8+6

Frightful Presence: Each creature of the dragon’s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours .

Breath Weapons: The dragon uses one of the following breath weapons.
Fire Breath. The dragon exhales fire in an 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 45 (13d6) fire damage on a failed save, or half as much damage on a successful one.
Sleep Breath. The dragon exhales sleep gas in a 60-foot cone. Each creature in that area must succeed on a DC 18 Constitution saving throw or fall unconscious for 10 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.

Legendary Actions

Detect: The dragon makes a Wisdom (Perception) check.

Tail Attack: The dragon makes a tail attack.

Wing Attack (Costs 2 Actions): The dragon beats its wings. Each creature within 10 ft. of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

  • Damage: Bludgeoning
  • Damage: 2d6+6
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