Skip to Content

Adult Blue Dragon 5e

Adult Blue Dragon 5e
  • Name: Adult Blue Dragon
  • Size: Huge
  • Type: dragon
  • Alignment: Adult Blue Dragon

Adult Blue Dragon 5e stats

  • Armor class: 19
  • Hit Points: 225
  • Hit Dice: 18d12
  • Hit Points Roll: 18d12+108
  • Speed: Walk 40 ft. Burrow 30 ft. Fly 80 ft.
  • Strength: 25
  • Dexterity: 10
  • Constitution: 23
  • Intelligence: 16
  • Wisdom: 15
  • Charisma: 19

Traits

  • Skills Saving Throw: DEX +5, Saving Throw: CON +11, Saving Throw: WIS +7, Saving Throw: CHA +9, Perception +12, Stealth +5
  • Senses Passive Perception 22 Blindsight 60 ft. Darkvision 120 ft.
  • Languages Common, Draconic
  • Challenge 16 (15000 XP)

Special Abilities

Legendary Resistance: If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack: The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite: Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 7) piercing damage plus 5 (1d10) lightning damage.

  • Attack Bonus: 12
  • Damage: Piercing, Lightning
  • Damage Dice: 2d10+7, 1d10

Claw: Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage.

  • Attack Bonus: 12
  • Damage: Slashing
  • Damage Dice: 2d6+7

Tail: Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage.

  • Attack Bonus: 12
  • Damage: Bludgeoning
  • Damage Dice: 2d8+7

Frightful Presence: Each creature of the dragon’s choice that is within 120 ft. of the dragon and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours.

Lightning Breath: The dragon exhales lightning in a 90-foot line that is 5 ft. wide. Each creature in that line must make a DC 19 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one.

  • Damage: Lightning
  • Damage Dice: 12d10

Legendary Actions

Detect: The dragon makes a Wisdom (Perception) check.

Tail Attack: The dragon makes a tail attack.

Wing Attack (Costs 2 Actions): The dragon beats its wings. Each creature within 10 ft. of the dragon must succeed on a DC 20 Dexterity saving throw or take 14 (2d6 + 7) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

  • Damage: Bludgeoning
  • Damage: 2d6+6