Adult Black Dragon 5e
- Name: Adult Black Dragon
- Size: Huge
- Type: dragon
- Alignment: Adult Black Dragon
Adult Black Dragon 5e stats
- Armor class: 19
- Hit Points: 195
- Hit Dice: 17d12
- Hit Points Roll: 17d12+85
- Speed: Walk 40 ft. Fly 80 ft. Swim 40 ft.
- Strength: 23
- Dexterity: 14
- Constitution: 21
- Intelligence: 14
- Wisdom: 13
- Charisma: 17
Traits
- Skills Saving Throw: DEX +7, Saving Throw: CON +10, Saving Throw: WIS +6, Saving Throw: CHA +8, Perception +11, Stealth +7
- Senses Passive Perception 21 Blindsight 60 ft. Darkvision 120 ft.
- Languages Common, Draconic
- Challenge 14 (11500 XP)
Special Abilities
Amphibious: The dragon can breathe air and water.
Legendary Resistance: If the dragon fails a saving throw, it can choose to succeed instead.
Actions
Multiattack: The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite: Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 4 (1d8) acid damage.
- Attack Bonus: 11
- Damage: Piercing, Acid
- Damage Dice: 2d10+6, 1d8
Claw: Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
- Attack Bonus: 11
- Damage: Slashing
- Damage Dice: 2d6+6
Tail: Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.
- Attack Bonus: 11
- Damage: Bludgeoning
- Damage Dice: 2d8+6
Frightful Presence: Each creature of the dragon’s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours.
Acid Breath: The dragon exhales acid in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 54 (12d8) acid damage on a failed save, or half as much damage on a successful one.
- Damage: Acid
- Damage Dice: 12d8
Legendary Actions
Detect: The dragon makes a Wisdom (Perception) check.
Tail Attack: The dragon makes a tail attack.
Wing Attack (Costs 2 Actions): The dragon beats its wings. Each creature within 10 ft. of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
- Damage: Bludgeoning
- Damage: 2d6+6