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Adult Black Dragon 5e

Adult Black Dragon 5e
  • Name: Adult Black Dragon
  • Size: Huge
  • Type: dragon
  • Alignment: Adult Black Dragon

Adult Black Dragon 5e stats

  • Armor class: 19
  • Hit Points: 195
  • Hit Dice: 17d12
  • Hit Points Roll: 17d12+85
  • Speed: Walk 40 ft. Fly 80 ft. Swim 40 ft.
  • Strength: 23
  • Dexterity: 14
  • Constitution: 21
  • Intelligence: 14
  • Wisdom: 13
  • Charisma: 17


  • Skills Saving Throw: DEX +7, Saving Throw: CON +10, Saving Throw: WIS +6, Saving Throw: CHA +8, Perception +11, Stealth +7
  • Senses Passive Perception 21 Blindsight 60 ft. Darkvision 120 ft.
  • Languages Common, Draconic
  • Challenge 14 (11500 XP)

Special Abilities

Amphibious: The dragon can breathe air and water.

Legendary Resistance: If the dragon fails a saving throw, it can choose to succeed instead.


Multiattack: The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite: Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 4 (1d8) acid damage.

  • Attack Bonus: 11
  • Damage: Piercing, Acid
  • Damage Dice: 2d10+6, 1d8

Claw: Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

  • Attack Bonus: 11
  • Damage: Slashing
  • Damage Dice: 2d6+6

Tail: Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.

  • Attack Bonus: 11
  • Damage: Bludgeoning
  • Damage Dice: 2d8+6

Frightful Presence: Each creature of the dragon’s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours.

Acid Breath: The dragon exhales acid in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 54 (12d8) acid damage on a failed save, or half as much damage on a successful one.

  • Damage: Acid
  • Damage Dice: 12d8

Legendary Actions

Detect: The dragon makes a Wisdom (Perception) check.

Tail Attack: The dragon makes a tail attack.

Wing Attack (Costs 2 Actions): The dragon beats its wings. Each creature within 10 ft. of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

  • Damage: Bludgeoning
  • Damage: 2d6+6